Hi, I'm Ste!

Hi, I'm Ste!

Multidisciplinary Creative

3D Design

Motion Graphics

Visualisation

Experience Design

Team Player

Multidisciplinary Creative

3D Design

Motion Graphics

Visualisation

Experience Design

Team Player

Multidisciplinary Creative

3D Design

Motion Graphics

Visualisation

Experience Design

Team Player

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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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About me

About me

About me

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love creating seamless memorable experiences that feel like magic.

As a curious creative I have a varied toolkit and passion for problem solving.

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love creating seamless memorable experiences that feel like magic.

As a curious creative I have a varied toolkit and passion for problem solving.

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love creating seamless memorable experiences that feel like magic.

As a curious creative I have a varied toolkit and passion for problem solving.

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love creating seamless memorable experiences that feel like magic.

As a curious creative I have a varied toolkit and passion for problem solving.

I'm a huge believer in life long learning, and the philosophy that there is always more to be done and room for improvement.

Over seven years at Apple I moved through many roles, mainly based in Retail Visual Merchandising and Technology. I led a countless number of high profile product launches and championed brand experience.

I'm a huge believer in life long learning, and the philosophy that there is always more to be done and room for improvement.

Over seven years at Apple I moved through many roles, mainly based in Retail Visual Merchandising and Technology. I led a countless number of high profile product launches and championed brand experience.

I'm a huge believer in life long learning, and the philosophy that there is always more to be done and room for improvement.

Over seven years at Apple I moved through many roles, mainly based in Retail Visual Merchandising and Technology. I led a countless number of high profile product launches and championed brand experience.

While working with Apple Music, I found User Experience design and moved into a consultant role at Hippo Digital, serving public sector clients - where I became known for my strong stance on Accessibility.

I love creating motion graphics, animations, models and illustrations.

While working with Apple Music, I found User Experience design and moved into a consultant role at Hippo Digital, serving public sector clients - where I became known for my strong stance on Accessibility.

I love creating motion graphics, animations, models and illustrations.

While working with Apple Music, I found User Experience design and moved into a consultant role at Hippo Digital, serving public sector clients - where I became known for my strong stance on Accessibility.

I love creating motion graphics, animations, models and illustrations.

Toolkit

Toolkit

Blender

3D Modelling

Blender

3D Modelling

Blender

3D Modelling

Unreal Engine

Realtime Rendering

Unreal Engine

Realtime Rendering

Unreal Engine

Realtime Rendering

Figma

General Design

Figma

General Design

Figma

General Design

SketchUp

3D Architectural Tool

SketchUp

3D Architectural Tool

SketchUp

3D Architectural Tool

SketchUp

3D Architectural Tool

Davinci Resolve

Video Editing

Davinci Resolve

Video Editing

Davinci Resolve

Video Editing

Cinema 4D

3D Modelling

Cinema 4D

3D Modelling

Cinema 4D

3D Modelling

Twinmotion

Realtime Rendering

Twinmotion

Realtime Rendering

Twinmotion

Realtime Rendering

Twinmotion

Realtime Rendering

Slack

Collaboration

Slack

Collaboration

Slack

Collaboration

Slack

Collaboration

Notion

Project Managment

Notion

Project Managment

Notion

Project Managment

InDesign

Presentation Design

InDesign

Presentation Design

InDesign

Presentation Design

InDesign

Presentation Design

Photoshop

Image Editing

Photoshop

Image Editing

Photoshop

Image Editing

Photoshop

Image Editing

Framer

Web Design

Framer

Web Design

Framer

Web Design

Framer

Web Design

Services

Services

01

Thematic Design

01

Thematic Design

01

Thematic Design

01

Thematic Design

Stories are how we make sense of the world around us, and every story has a theme. At a young age, I remember my imagination running wild when I got ahold of cardboard boxes and craft materials.

As an adult, I still possess that active imagination, complimented by a strong eye for detail. This makes for a perfect storm when presented with a design brief. Over time, my toolkit has expanded from cardboard to a digital suite and pipeline.

Stories are how we make sense of the world around us, and every story has a theme. At a young age, I remember my imagination running wild when I got ahold of cardboard boxes and craft materials.

As an adult, I still possess that active imagination, complimented by a strong eye for detail. This makes for a perfect storm when presented with a design brief. Over time, my toolkit has expanded from cardboard to a digital suite and pipeline.

Stories are how we make sense of the world around us, and every story has a theme. At a young age, I remember my imagination running wild when I got ahold of cardboard boxes and craft materials.

As an adult, I still possess that active imagination, complimented by a strong eye for detail. This makes for a perfect storm when presented with a design brief. Over time, my toolkit has expanded from cardboard to a digital suite and pipeline.

Purple Cube
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Using the Realtime Rendering capabilities of Unreal Engine makes it possible for me to create faraway places and implement effects to make magic.


If you have a story to tell or vision to convey using a cinematic or short video sequence, let's link up to share your vision.

Using the Realtime Rendering capabilities of Unreal Engine makes it possible for me to create faraway places and implement effects to make magic.


If you have a story to tell or vision to convey using a cinematic or short video sequence, let's link up to share your vision.

Using the Realtime Rendering capabilities of Unreal Engine makes it possible for me to create faraway places and implement effects to make magic.


If you have a story to tell or vision to convey using a cinematic or short video sequence, let's link up to share your vision.

02

Environment Design

02

Environment Design

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Visualisation is a powerful tool, especially for marketing and high-fidelity proof of concept.


While Unreal Engine can be used to preview scenes in real-time, I also endeavour to use accurate scale. Utilising tools like SketchUp ensures measurements and dimensions are correct.

Visualisation is a powerful tool, especially for marketing and high-fidelity proof of concept.


While Unreal Engine can be used to preview scenes in real-time, I also endeavour to use accurate scale. Utilising tools like SketchUp ensures measurements and dimensions are correct.

Visualisation is a powerful tool, especially for marketing and high-fidelity proof of concept.


While Unreal Engine can be used to preview scenes in real-time, I also endeavour to use accurate scale. Utilising tools like SketchUp ensures measurements and dimensions are correct.

03

ArchViz

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As a User Experience Design Consultant, I worked with a number of public sector clients, journey mapping and creating streamlined digital experiences based on research evidence.

Exploring and defining user needs, creating flow diagrams, or producing low-to-high fidelity prototypes are essential parts of the design process.

As a User Experience Design Consultant, I worked with a number of public sector clients, journey mapping and creating streamlined digital experiences based on research evidence.

Exploring and defining user needs, creating flow diagrams, or producing low-to-high fidelity prototypes are essential parts of the design process.

As a User Experience Design Consultant, I worked with a number of public sector clients, journey mapping and creating streamlined digital experiences based on research evidence.

Exploring and defining user needs, creating flow diagrams, or producing low-to-high fidelity prototypes are essential parts of the design process.

04

Digital Design

Over 7+ years at Apple Retail, Visual Merchandising was core to a number of my roles. Showcasing products and presentation comes naturally to me.

Product marketing can make a significant impression on prospective customers, but creating experiences that engage the senses or leverage personalisation can be even more impactful.

Over 7+ years at Apple Retail, Visual Merchandising was core to a number of my roles. Showcasing products and presentation comes naturally to me.

Product marketing can make a significant impression on prospective customers, but creating experiences that engage the senses or leverage personalisation can be even more impactful.

Over 7+ years at Apple Retail, Visual Merchandising was core to a number of my roles. Showcasing products and presentation comes natural to me.


Product marketing can make a significant impression on prospective customers, but creating experiences that engage the senses or leverage personalisation can be even more impactful.


05

Product Visualisation

My curiosity with 3D began when I was watching an episode of The Clone Wars. I remember thinking, "How do they create animation like this?" - I made it my mission to find out.

I came across Blender while researching animation and started to play around with simple box modelling, colours, materials, and lighting. I continue to sandbox with mini projects like these between larger pieces of work; they're are a good way to get ideas and into flow.

My curiosity with 3D began when I was watching an episode of The Clone Wars. I remember thinking, "How do they create animation like this?" - I made it my mission to find out.

I came across Blender while researching animation and started to play around with simple box modelling, colours, materials, and lighting. I continue to sandbox with mini projects like these between larger pieces of work; they're are a good way to get ideas and into flow.

This is where my curiosity with 3D began. Creating abstract art and having fun with colours, materials and lighting are a good way to explore and flow with ideas.

06

Stylised 3D

What people say about working with me

What people say about working with me

Lets Talk

Lets Talk

Lets Talk

Include as much information in your message as possible and I'll do my best to get back to you within 24 hours.