• STEVEN QUAYLE

Hi, I'm Ste!

Hi, I'm Ste!

Multidisciplinary Creative

3D Design

Motion Graphics

Visualisation

Experience Design

Team Player

Multidisciplinary Creative

3D Design

Motion Graphics

Visualisation

Experience Design

Team Player

✦ SCROLL DOWN ✦ AND KNOW ME BETTER
Profile Picture
✦ SCROLL DOWN ✦ AND KNOW ME BETTER
Profile Picture
Orange Pyramid
Orange Pyramid
Orange Pyramid
Purple Sphere
Purple Sphere
Purple Sphere
Blue Cylinder
Blue Cylinder
Blue Cylinder
Turquoise Star
Turquoise Star
Turquoise Star
Lime Green Object
Lime Green Object
Lime Green Object
Yellow Cube
Yellow Cube
Yellow Cube
Purple Cube
Purple Cube
Purple Cube
Purple Cube
Blue Pyramid
Blue Pyramid
Blue Pyramid
Blue Pyramid

About Me

About Me

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love sleek visual design, interactions that feel like magic, and creating memorable experiences.

As a curious creative I have a varied toolkit and passion for problem solving.

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love sleek visual design, interactions that feel like magic, and creating memorable experiences.

As a curious creative I have a varied toolkit and passion for problem solving.

Having worked with two of the world’s most recognisable brands - Apple and The Walt Disney Company, I love sleek visual design, interactions that feel like magic, and creating memorable experiences.

As a curious creative I have a varied toolkit and passion for problem solving.

I'm a huge believer in life long learning, and the philosophy that there is always more to be done and room for improvement.

Over seven years at Apple I moved through many roles, mainly based in Retail Visual Merchandising and Technology. I led a countless number of high profile product launches and championed brand experience.

I'm a huge believer in life long learning, and the philosophy that there is always more to be done and room for improvement.

Over seven years at Apple I moved through many roles, mainly based in Retail Visual Merchandising and Technology. I led a countless number of high profile product launches and championed brand experience.

While working with Apple Music, I found User Experience design and moved into a consultant role at Hippo Digital, serving public sector clients - where I became known for my strong stance on Accessibility.

I love creating motion graphics, animations, models and illustrations.

While working with Apple Music, I found User Experience design and moved into a consultant role at Hippo Digital, serving public sector clients - where I became known for my strong stance on Accessibility.

I love creating motion graphics, animations, models and illustrations.

What people say about working with me

What people say about working with me

  • Kate Every's Photo

    Kate Every

    Service Design Practice Lead

    "Steven was a delight to work with. Incredibly conscientious and thorough, as well as a supportive team mate to those he worked on projects with. As his manager I regularly received feedback from his peers about the positive impact he was having on the projects he was a part of. 

  • Charlotte Cullen's Photo

    Charlotte Cullen

    Intermediate UX Design Consultant

    His expertise enabled him to seamlessly navigate complex challenges and find innovative solutions. His deep understanding of accessibility standards made him an invaluable advocate for ensuring inclusive design practices throughout the project.

  • Rick Gardner's Photo

    Rick Gardner

    Content Designer and Manager

    He [Ste] demonstrated a strong talent for user experience design and was very easy to work with. Steven was always generous in spending time sharing his design knowledge and GDS best practice, and worked in a genuinely collaborative way.

  • Shawn Hardern's Photo

    Shawn Hardern

    Senior Software Engineer

    Steven is a highly proficient UX designer with fantastic communication skills, he is always super friendly and approachable making him a valuable asset to any team.

  • Nikita's Hommel's Photo

    Nikita Hommel

    Creative Manager

    Steven is a very pleasant person to work with. With his rich creativity and enthusiasm he achieves good results. His communication is great and he is not afraid to ask questions. Steven is a really great asset to any team!

  • Charlotte Cullen's Photo

    Charlotte Cullen

    Intermediate UX Design Consultant

    What truly sets Steven apart is his eagerness to expand his skillset. Despite already being a skilled UX Designer, he fearlessly embraced the opportunity to delve into UX research. This demonstrated his dedication to continuously improving himself and delivering the highest quality work.

  • Kate Every's Photo

    Kate Every

    Service Design Practice Lead

    "Steven was a delight to work with. Incredibly conscientious and thorough, as well as a supportive team mate to those he worked on projects with. As his manager I regularly received feedback from his peers about the positive impact he was having on the projects he was a part of. 

  • Charlotte Cullen's Photo

    Charlotte Cullen

    Intermediate UX Design Consultant

    His expertise enabled him to seamlessly navigate complex challenges and find innovative solutions. His deep understanding of accessibility standards made him an invaluable advocate for ensuring inclusive design practices throughout the project.

  • Rick Gardner's Photo

    Rick Gardner

    Content Designer and Manager

    He [Ste] demonstrated a strong talent for user experience design and was very easy to work with. Steven was always generous in spending time sharing his design knowledge and GDS best practice, and worked in a genuinely collaborative way.

  • Shawn Hardern's Photo

    Shawn Hardern

    Senior Software Engineer

    Steven is a highly proficient UX designer with fantastic communication skills, he is always super friendly and approachable making him a valuable asset to any team.

  • Nikita's Hommel's Photo

    Nikita Hommel

    Creative Manager

    Steven is a very pleasant person to work with. With his rich creativity and enthusiasm he achieves good results. His communication is great and he is not afraid to ask questions. Steven is a really great asset to any team!

  • Charlotte Cullen's Photo

    Charlotte Cullen

    Intermediate UX Design Consultant

    What truly sets Steven apart is his eagerness to expand his skillset. Despite already being a skilled UX Designer, he fearlessly embraced the opportunity to delve into UX research. This demonstrated his dedication to continuously improving himself and delivering the highest quality work.

Toolkit

Turquoise Cube
Turquoise Cube
Turquoise Cube

Blender is the 3D tool I've used the longest and am most proficient in.

It's ability to be able to export FBX, OBJ and a host of other file formats makes it flexible for use with other 3D software and is increasingly gaining in popularity.

Blender

Blender is the 3D tool I've used the longest and am most proficient in.

It's ability to be able to export FBX, OBJ and a host of other file formats makes it flexible for use with other 3D software and is increasingly gaining in popularity.

Blender

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Blender is the 3D tool I've used the longest and am most proficient in.

It's ability to be able to export FBX, OBJ and a host of other file formats makes it flexible for use with other 3D software and is increasingly gaining in popularity.

Blender

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Cinema 4D is a well known industry standard modelling and motion graphic software suite.

I'm presently taking a bootcamp with School of Motion to get to know the interface and tools better, given a lot of 3D fundamentals remain the same.

Cinema 4D

Cinema 4D is a well known industry standard modelling and motion graphic software suite.

I'm presently taking a bootcamp with School of Motion to get to know the interface and tools better, given a lot of 3D fundamentals remain the same.

Cinema 4D

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Cinema 4D is a well known industry standard modelling and motion graphic software suite.

I'm presently taking a bootcamp with School of Motion to get to know the interface and tools better, given a lot of 3D fundamentals remain the same.

Cinema 4D

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Unreal Engine has allowed me to create some awesome environments and sequences.

One of the huge benefits I find from using UE is the ability to render the viewport to see what I'm working on in realtime.

Unreal Engine

Unreal Engine has allowed me to create some awesome environments and sequences.

One of the huge benefits I find from using UE is the ability to render the viewport to see what I'm working on in realtime.

Unreal Engine

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Unreal Engine has allowed me to create some awesome environments and sequences.

One of the huge benefits I find from using UE is the ability to render the viewport to see what I'm working on in realtime.

Unreal Engine

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Twinmotion is a tool I've used to toy around with interior and exterior renders.

As another realtime renderer, I find it to be a super fast way to see results and create camera walk-throughs.

Twinmotion

Twinmotion is a tool I've used to toy around with interior and exterior renders.

As another realtime renderer, I find it to be a super fast way to see results and create camera walk-throughs.

Twinmotion

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Twinmotion is a tool I've used to toy around with interior and exterior renders.

As another realtime renderer, I find it to be a super fast way to see results and create camera walk-throughs.

Twinmotion

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Sketchup is yet another industry standard tool I've used to create floor plans and accurate physical models for 3D spaces.

I find one of the biggest advantages of Sketchup to be it's precision.

Sketchup

Sketchup is yet another industry standard tool I've used to create floor plans and accurate physical models for 3D spaces.

I find one of the biggest advantages of Sketchup to be it's precision.

Sketchup

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Sketchup is yet another industry standard tool I've used to create floor plans and accurate physical models for 3D spaces.

I find one of the biggest advantages of Sketchup to be it's precision.

Sketchup

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Figma is a tool I have a lot of experience with from my role as a UX Design Consultant.

Having used it to work with peers and clients to create prototypes, screen mock-ups, iterations and ideations it is incredibly useful to have.

Figma

Figma is a tool I have a lot of experience with from my role as a UX Design Consultant.

Having used it to work with peers and clients to create prototypes, screen mock-ups, iterations and ideations it is incredibly useful to have.

Figma

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Figma is a tool I have a lot of experience with from my role as a UX Design Consultant.

Having used it to work with peers and clients to create prototypes, screen mock-ups, iterations and ideations it is incredibly useful to have.

Figma

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Framer is my website design tool of choice. Having a very similar user interface as Figma has come in incredibly handy.

In fact, this website was produced using Framer.

Framer

Framer is my website design tool of choice. Having a very similar user interface as Figma has come in incredibly handy.

In fact, this website was produced using Framer.

Framer

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Framer is my website design tool of choice. Having a very similar user interface as Figma has come in incredibly handy.

In fact, this website was produced using Framer.

Framer

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Everybody loves a kanban board.. right?

Trello is a tool I've used during agile design sprints when working in teams to track milestones and project delivery.

Trello

Everybody loves a kanban board.. right?

Trello is a tool I've used during agile design sprints when working in teams to track milestones and project delivery.

Trello

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Everybody loves a kanban board.. right?

Trello is a tool I've used during agile design sprints when working in teams to track milestones and project delivery.

Trello

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Slack, a well known messaging tool, is one I've found to be really helpful - saving important messages, setting reminders and keeping in touch with others is easy - especially when working outside the office.

Slack

Slack, a well known messaging tool, is one I've found to be really helpful - saving important messages, setting reminders and keeping in touch with others is easy - especially when working outside the office.

Slack

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Slack, a well known messaging tool, is one I've found to be really helpful - saving important messages, setting reminders and keeping in touch with others is easy - especially when working outside the office.

Slack

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Adobe Creative Cloud acts as a hub for the other Adobe apps in this stack.

Using CC to keep my creative file library and fonts in-sync comes in pretty handy.

Creative Cloud

Adobe Creative Cloud acts as a hub for the other Adobe apps in this stack.

Using CC to keep my creative file library and fonts in-sync comes in pretty handy.

Creative Cloud

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Photoshop is another industry standard tool I utilise often.

I do my best to create models and visualisations as true to the vision as possible - but to take things that bit further where still media is concerned, Photoshop is the one.

Photoshop

Photoshop is another industry standard tool I utilise often.

I do my best to create models and visualisations as true to the vision as possible - but to take things that bit further where still media is concerned, Photoshop is the one.

Photoshop

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Photoshop is another industry standard tool I utilise often.

I do my best to create models and visualisations as true to the vision as possible - but to take things that bit further where still media is concerned, Photoshop is the one.

Photoshop

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InDesign is one of the newer tools I've come to use.

It's linking features (also found in other Adobe Products) can work magic at keeping imported media up-to-date.

InDesign

InDesign is one of the newer tools I've come to use.

It's linking features (also found in other Adobe Products) can work magic at keeping imported media up-to-date.

InDesign

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InDesign is one of the newer tools I've come to use.

It's linking features (also found in other Adobe Products) can work magic at keeping imported media up-to-date.

InDesign

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Illustrator is another tool that I've only scratched the surface of as yet.

My main use for it until now has been creating Scalable Vector Graphics and quick image masks, like the logos on these flip cards and the circular profile photos over the testimonies above.

Illustrator

Illustrator is another tool that I've only scratched the surface of as yet.

My main use for it until now has been creating Scalable Vector Graphics and quick image masks, like the logos on these flip cards and the circular profile photos over the testimonies above.

Illustrator

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Illustrator is another tool that I've only scratched the surface of as yet.

My main use for it until now has been creating Scalable Vector Graphics and quick image masks, like the logos on these flip cards and the circular profile photos over the testimonies above.

Illustrator

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Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen elsewhere on this portfolio site.

Premier Pro

Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen elsewhere on this portfolio site.

Premier Pro

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Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen elsewhere on this portfolio site.

Premier Pro

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Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen on this portfolio site.

After Effects

Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen on this portfolio site.

After Effects

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Premier Pro has been most useful for me when bringing a number of clips together, such as the reels previewing video content I've produced that can be seen on this portfolio site.

After Effects

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Services

01

Stylised 3D Modelling

01

Stylised 3D Modelling

01

Stylised 3D Modelling

01

Stylised 3D Modelling

Creating colourful, stylised scenes is a lot of fun.


Producing something playful in Blender turns hours into what feels like seconds.


Modelling simple low poly recognisable objects is widely used in campaigns and advertisements from screen to print. Check out my galleries at the bottom of the page for more.

Creating colourful, stylised scenes is a lot of fun.


Producing something playful in Blender turns hours into what feels like seconds.


Modelling simple low poly recognisable objects is widely used in campaigns and advertisements from screen to print. Check out my galleries at the bottom of the page for more.

Red Pyramid
Red Pyramid

Playful animation and CG sequences are incredibly popular.


Between producing simple satisfying animations that loop seamlessly, and more cinematic types there's a lot of opportunity for this type of media.


I'm presently learning Cinema 4D at School of Motion and how to use the new motion graphics features of Unreal Engine.

Playful animation and CG sequences are incredibly popular.


Between producing simple satisfying animations that loop seamlessly, and more cinematic types there's a lot of opportunity for this type of media.


I'm presently learning Cinema 4D at School of Motion and how to use the new motion graphics features of Unreal Engine.

Orange Sphere

02

Animation & Sequences

02

Animation & Sequences

Used frequently in concept stages to market ideas and promote alignment among teams, visualisation can be a powerful tool.


While Unreal Engine can be used to preview scenes in realtime, I've also become accustomed to using accurate scale, and tools like SketchUp in early stages to make sure measurements and dimensions are correct.

Recently, I've been working on a commission in partnership with an Architectural Studio to produce visualisations of a restaurant location.

Used frequently in concept stages to market ideas and promote alignment among teams, visualisation can be a powerful tool.


While Unreal Engine can be used to preview scenes in realtime, I've also become accustomed to using accurate scale, and tools like SketchUp in early stages to make sure measurements and dimensions are correct.

Recently, I've been working on a commission in partnership with an Architectural Studio to produce visualisations of a restaurant location.

Blue Cube

03

Visualisation

03

Visualisation

If you have sat through as many ugly presentations as I have, you know it makes a big difference when you see one that's been made with care.

Creating simple, visually engaging, and cohesively styled presentations is a skill that comes naturally to me. I have been a go-to person for this, designing and delivering many throughout my time at Apple and in consultation.

If you have sat through as many ugly presentations as I have, you know it makes a big difference when you see one that's been made with care.

Creating simple, visually engaging, and cohesively styled presentations is a skill that comes naturally to me. I have been a go-to person for this, designing and delivering many throughout my time at Apple and in consultation.

Green Cylinder

04

Presentation Design

04

Presentation Design

As a User Experience Design Consultant, I worked with a number of public sector clients, journey mapping and creating streamlined digital experiences based in research evidence.

Figma is a tool I'm well accustomed to using for creating interfaces, from low to high fidelity designs and prototypes that can be used for testing purposes.

As a User Experience Design Consultant, I worked with a number of public sector clients, journey mapping and creating streamlined digital experiences based in research evidence.

Figma is a tool I'm well accustomed to using for creating interfaces, from low to high fidelity designs and prototypes that can be used for testing purposes.

Purple Circle

05

Digital Experience Design

05

Digital Experience Design

Over 7+ years at Apple Retail, Visual Merchandising was core to a number of my roles. Considering customer experience, interactions, and implementing high brand standards were all in a days work.


I have a proven understanding of how to leave a lasting impression on customers. Recently, I've used my 3D design skills to conceptualise a feature bay, paying attention to the assembly and operational aspects of installation/maintenance.

Over 7+ years at Apple Retail, Visual Merchandising was core to a number of my roles. Considering customer experience, interactions, and implementing high brand standards were all in a days work.


I have a proven understanding of how to leave a lasting impression on customers. Recently, I've used my 3D design skills to conceptualise a feature bay, paying attention to the assembly and operational aspects of installation/maintenance.

Yellow Heart

06

Retail Experience &
Product Marketing

06

Retail Experience &
Product Marketing

Lets Talk

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